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Several themes started to “emerge” from this investigation. Everything about the game, from concept art to battle data, was examined to see what hints were left of original design choices. In 2017, this project was created to try to make a better FFT experience.
Magick charge time and damage formulas have been tweaked to bring mages into balance. 20 were previously enemy-only, and 30 new abilities were created by removing duplicates between classes. There are 50 new abilities to learn. For example, Lancers are gained from training Soldiers (aka Knights), not Thieves. The Job progression has been re-organized to be more intuitive and sensible.
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With a difficulty level similar to the original game, any player can pick this up with confidence. And, of course, the animation slowdown has been removed.Taken in total, FFT: Emergence offers new gameplay possibilities while still retaining the theme and feel of the old classic. Many items and weapons have been updated. Every storyline battle has been tweaked to give players a greater variety of enemies and a smoother difficulty curve.
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